
Ability to zoom in and out on the minimap.NXT will be going back to using Java sky domes, rather than the current cubic environment maps from HTML5, so that the Art Team do not have to maintain 2 sets of sky boxes.Use of MSAA anti-aliasing rather than the previously used FXAA anti-aliasing.This will remove harsh cut-offs in fog, with a fade to "haze" in the distance. Fog augmented with physically correct atmospheric scattering.Improved water with normal mapping of waves real-time reflection of objects and shadows, including the character's shadow, in the water and refraction (seeing objects through water when objects are underwater).Shadows will be cast in real time, rather than being spot shadows, and will fall onto the player's character and other scenery rather than being cast onto walls and floors. Loading for distant map squares will be based on rendering most important objects first.

The maximum draw distance with NXT will be 4x more than that of the Java client. The player will be able to see a bit less than the "size of Lumbridge Castle around you in a square" when playing on maximum settings.
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Players had to use the NXT client to take part in the tour.Īfter the release of NXT, Jagex planned to phase out the use of the Java Client to free up resources to make further improvements to NXT, rather than continuing to maintain two clients in parallel. To complete the tour, players had to follow a scrapbook of clues, which led them to stand in specific locations and collect objects. It was started by talking to Benedict Encumberyak in Burthorpe or Prifddinas. To display NXT's capabilities, a showcase of in-game areas called the Benedict's World Tour miniquest was added into the game on release. There were no limitations or non-disclosure agreements associated with the beta. The first beta weekend took place from 19 February to 22 February 2016. These were only available to Gold Premier Club members, players who had continuous membership since 31 January 2012, and players who had the Gamebreaker title from contributing to previous RuneScape betas. Beta weekends īeta weekends to test out NXT were held ahead of the new client's release. There were weekly Developer Blogs published in early 2016 to show the progress of NXT's development. One of the core design goals of the new client was the ability to load a larger map area and preload maps in the background. NXT aimed to deliver better performance over the existing Java-based client, better graphics than the previously planned HTML5 client, and more platform and operating system support. NXT was first teased at RuneFest 2014 as the evolution of the scrapped HTML5 client, though work on NXT had been underway for around two and a half years.
